Tuesday, March 20, 2007
GPU Raytracing of HyperSphere
First attempt, GPU raytracing of HyperSphere. Got some FPS with a 256x256 window, 32 samples of 2 octaves but quality is much better that aligned quads. Trying to use nice colormaps or HDR cubemaps. Highly pixel unit intensive, number of pixel units on the GPU is clearly the bottleneck (SLi / CrossFire friendly).