Saturday, March 17, 2007
GPU Geometry Clipmaps Done
Finish ! Instead of normal maps size 512, i use 256 because it looks better. i also notice that this technique don't like much pikes ( RidgeMF ) but i think that's the way they compute the average of coarser level with only 2 tex fetch. On other terrains ( Turbulence ) morphing is hardly visible.