Saturday, March 10, 2007

GPU Geometry Clipmaps Normals

Normals done on render phase

Normals with normal maps and morphing

I tryed the suggestion of computing normals during the render phase without the help of normals map. Sometimes we can see transition regions because there is no morphing and there is a drop of FPS. In a high speed game this approach could be a good idea. With normals maps and morphing it's looks better but still hard to find a way to update normals maps.

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