Normals done on render phase
Normals with normal maps and morphing
I tryed the suggestion of computing normals during the render phase without the help of normals map. Sometimes we can see transition regions because there is no morphing and there is a drop of FPS. In a high speed game this approach could be a good idea. With normals maps and morphing it's looks better but still hard to find a way to update normals maps.
Saturday, March 10, 2007
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment