A small release with few improvements and bug fix :
- A update in the Z compression/ decompression process allow an higher Z Scale.
- Fix a bug in normal mapping by adding an offset of 0.5 / NormalSize.
- Support grids up to N = 1023 using 16 bits index.
- Use triangle lists instead of tristrip for Mx3 and MxM blocks for some FPS.
- Vertex buffer storage takes less than 1/12 of previous version.
Other C++ version