Sunday, May 20, 2007

GPU Geometry Clipmaps v1.1 in progress

I am going to make a game demo and need GPUgc to manage terrain's demo. I notice that there is some bugs in my old version. First, the generation of normal maps that were too sharp. Now, I use another way to find normals and to use them while keeping the same memory usage. I also rewrite the system that let the user control max height and height scale so that it fully support the z encoding/decoding in the shader without artefacts. I plan to rewrite/correct more parts and add a "LoadFromBMP" function. Of course, i will release it once done :).

In the screenshot z goes from 0 to 1023 with a scale of 20.0 -> 20 * 1024 different values.

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