skip to main | skip to sidebar

FilouGK

Monday, April 16, 2007

Navier-Stokes equations



Working on NSE for fluid an cloud simulations based on chapter 38 of GPU Gems II. Really slow on CPU but looks amazing. Support buoyancy and vorticity, currently trying to port it to GPU.
Posted by FilouGK at 8:58 PM
Labels: Physic Simulation

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

EMail

FilouGK
View my complete profile

Video

  • GPU Geometry Clipmaps
  • HyperSphere

Demo

  • GPU Geometry Clipmaps Demo 25.03.2007

Source

  • GPUgx Dx9 1.5 wip 05 07 2009
  • GPUgc Dx10 wip 05 09 08
  • GPU Ocean
  • GPU Sky Nishita 93
  • CPU & GPU implementation based on Crytek's paper for CryEngine2 & ONeil GPU Gems 2

Books, Journals, Academic papers, Articles

  • Real-Time Shading with Reverse Reprojection Caching
  • Precomputed Atmospheric Scattering
  • Solid Texture Synthesis from 2D Exemplars
  • Parallel-Split Shadow Maps on Programmable GPUs
  • Real-Time Rendering of Planets with Atmospheres

Posts

  • Noise Rendering (2)
  • Ocean Rendering (1)
  • Physic Simulation (1)
  • Sky Rendering (6)
  • Terrain Rendering (12)

Blog Archive

  • ►  2009 (1)
    • ►  July (1)
  • ►  2008 (3)
    • ►  July (3)
  • ▼  2007 (17)
    • ►  June (1)
    • ►  May (3)
    • ▼  April (2)
      • Navier-Stokes equations
      • Cry Engine Approach
    • ►  March (6)
    • ►  February (5)
  • ►  2006 (1)
    • ►  December (1)
Locations of visitors to this page