Sunday, July 20, 2008
GPU Geometry Clipmaps DX10 wip
It has been some months since I wanted to make a new GPUgc using DX10 features. Specially with the new instancing, texture arrays & new formats available. ( leaving geometry shader & instanced tesselation out of the equation until nvidia presentations at coming siggraph ).
One week ago, i started the project from scratch except the MxM & Mx3 blocks generation from the DX9 version. The toroidal update & coordinates system is brand new, much faster, much shorter & support loading from a heightmap or a mathematical functions. Best of all, toroidal update is fully functional (not yet optimized ). Any out of core streaming/compression system can be plug in, i hope.
With all the new features of DX10, new problems appeared. Problems that bring questions, questions that need answers, answers that need to be found :)
GPUgc Dx10 Wip source